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Rpg maker mv yanfly default resolution
Rpg maker mv yanfly default resolution












rpg maker mv yanfly default resolution rpg maker mv yanfly default resolution

In the alternative, I suggest using one of the most common resolutions around (width and height with the 16:9 ratio!) Also, a game should be hand-made for each specific resolution, otherwise, you risk having the screen too far away from the character to compensate for large resolutions, thus resulting in a very ugly game. The problem with this (and the reason why I didn't add it to the script) is that pictures will not scale! The game will respond to the resolution of the player's screen, however, any pictures you have (such as a menu made with pictures, or any other, will still have the same resolution (number of pixels per width and height.)). Or, if you only want the actual size of the game's window (for windowed mode), and not the total screen size:Ĭonst width = * vicePixelRatio Ĭonst height = * vicePixelRatio Absolutely, it can! The script would just have to be changed to use something like this:Ĭonst width =  * vicePixelRatio Ĭonst height = * vicePixelRatio














Rpg maker mv yanfly default resolution